
Academic Journal
Q1Digital Creativity
About Digital Creativity
About Digital Creativity
Digital Creativity is a peer-reviewed scholarly journal published by 209 (United Kingdom). It focuses on Q1. Publication coverage spans 2005-2026.
Key indicators: ISSN 1744-3806, 1462-6268; H-index 33.
Understanding This Journal's Metrics
Journal metrics help researchers assess fit, but they must be interpreted in context:
- H-index (33): 33 articles have each received at least 33 citations, indicating growing recognition.
Publishing in Digital Creativity
When considering this journal, verify its current indexing status, editorial board, and recent publications to ensure it meets your needs for visibility and credibility.
- Scope fit: Confirm your research aligns with Q1. Off-scope manuscripts are typically desk-rejected quickly.
- Author guidelines: Follow formatting, reference style, and article-type requirements exactly — non-compliant manuscripts may be returned without review.
- Submission: Submit via the official journal website.
Is This Journal Right for Your Paper?
- Audience match: Will the journal's readers cite and build on your findings?
- Timeline: Higher-tier journals mean longer review and higher rejection risk. Balance prestige against your schedule.
- Indexing: Confirm indexing in Web of Science, Scopus, and PubMed (if biomedical) meets your institutional requirements.
- Open access needs: Check funder mandates and whether the journal offers compliant OA options.
Frequently Asked Questions
What is the ISSN of Digital Creativity?
1744-3806, 1462-6268.
Who publishes Digital Creativity?
209.
What are Digital Creativity's metrics?
H-index 33.
Where do I submit to Digital Creativity?
Via the official website.
Is Digital Creativity peer-reviewed?
Yes — it is a peer-reviewed scholarly journal indexed in major academic databases.
Source-backed journal facts
Topics in published research
Innovative Human-Technology Interaction; Digital Games and Media; Art, Technology, and Culture; Design Education and Practice; Music Technology and Sound Studies; Virtual Reality Applications and Impacts.
OpenAlex classifies topics from published works. These topics are not the publisher’s official aims and scope.
Source: OpenAlex source record. Retrieved 2026-10-03. Source record updated 2026-10-02. OpenAlex metrics are different from SCImago metrics and the Clarivate Journal Impact Factor.
Journal Metrics
Quartile, SJR and the listed SCImago H-index use the 2025 imported SCImago dataset. A quartile may vary by subject category. Values without a source or reporting year are unverified historical entries. Verify the current Journal Impact Factor with Clarivate or the publisher before using it.
Aims & Scope
The publisher’s official aims and scope have not yet been verified for this profile. Use the journal website to check subject fit and accepted article types before submitting.
Recent Research Articles
Latest publications matched automatically by ISSN.
Mediated selves: an autotheoretical inquiry into academic subjectivity and the ethics of writing with AI
Sapphire Mahmood Ahmed
2026-09-30 · DOI: 10.1080/14626268.2026.2739872Immersive co-design of digital twins—an embodied sensemaking approach
Daniela Brill, Claudia Schnugg, Christian Stary
2026-09-18 · DOI: 10.1080/14626268.2026.2733250Investigating the emotional impact of camera movement in cinematic virtual reality
Zhiyuan Yu, Cheng-Hung Lo
2026-08-12 · DOI: 10.1080/14626268.2026.2716055Warmth in the chest, light in the past: kama muta in the design of digital cultural heritage
Jiaxin Liu
2026-08-03 · DOI: 10.1080/14626268.2026.2709335Crafting virtual cities: procedural generation of 3D urban environments with general-purpose game engines
Lukasz Mirocha, Damien Charrieras
2026-07-03 · DOI: 10.1080/14626268.2026.2692347Flow and change: a Taoist approach to embodied human-computer interaction and fashionable wearables design
Xinyi Huang, Honglei Zhou
2026-07-03 · DOI: 10.1080/14626268.2026.2692345Mindpainter: a system for enhancing children's emotional expression and creativity through brush generation
Kexin Zhang, Jiazhe Guo, Xinhui Xu, Zi’ ang Xu et al.
2026-07-03 · DOI: 10.1080/14626268.2026.2638772Sustainable development of Nyonya beadwork based on digital AI generation
Bolun Zhang, Hui Mu, Yaxuan Cai, Nurul Hanim Romainoor et al.
2026-07-03 · DOI: 10.1080/14626268.2026.2632027Potential of video games for future museum engagement and audience attraction: implications of two Nintendo cases
Xiaoxuan Huang
2026-07-03 · DOI: 10.1080/14626268.2026.2624408Leveraging social media to promote ceramic craftsmanship: pathways to inclusive growth in rural China
Linghai Kong
2026-04-03 · DOI: 10.1080/14626268.2026.2618274REALWORLD: a creative escape room platform and the joy of ‘transboundary'
Hyeyoung Yun
2026-01-02 · DOI: 10.1080/14626268.2026.2624410Redefining the development model of creative digital escape rooms: classic story retelling, cultural memory revival, and IP transmedia evolution in the case of The Leopard Cat Scholar 狸貓書生
Moyi Lin, Haixia Zhao
2026-01-02 · DOI: 10.1080/14626268.2026.2619474Designing online educational escape rooms for sustainable development and academic growth: is all that glitters gold?
Sonia Gutiérrez Gómez-Calcerrada, Alexandra Santamaría Urbieta
2026-01-02 · DOI: 10.1080/14626268.2025.2601311Editorial – digital creativity special issue on ‘Creative digital escape rooms'
Erik Champion, Susannah Emery
2026-01-02 · DOI: 10.1080/14626268.2026.2656147The great escape: crafting digital learning experiences in medical education through a multi-platform interactive gaming innovation
Chhaya Akshay Divecha, Simone Appenzeller, Miriam Archana Simon, Smitha Elizabeth Kore et al.
2026-01-02 · DOI: 10.1080/14626268.2025.2601308Measuring immersion in virtual reality: leveraging linkography for evaluation
Chang-Huei Ge, Shyan-Bin Chou
2026-07-03 · DOI: 10.1080/14626268.2025.2600633How to produce representational spaces and construct self-identity in contemporary Chinese cities?—exemplified by the essay film ‘ Poetry Grows in the Kitchen ’
Sinan Wang, Zhiqi Li
2026-04-03 · DOI: 10.1080/14626268.2025.2599829Co-creating future narratives: a participatory methodology for digital placemaking
Paschalis Chatzitryfonos
2026-04-03 · DOI: 10.1080/14626268.2025.2573349Cinematic placemaking: a materialist approach on cinema spatialisation in (making) place
Giorgia Rizzioli
2026-04-03 · DOI: 10.1080/14626268.2025.2567870AI adoption in the arts–a study of motivations and attitudes among Nordic AI artists
Anna-Kaisa Kaila, Petra Jääskeläinen, André Holzapfel
2025-10-02 · DOI: 10.1080/14626268.2025.2600598Reviews
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Version History
October 9, 2026 at 9:57 pm
October 2, 2026