
Academic Journal
Q2International Journal of Serious Games
About International Journal of Serious Games
About International Journal of Serious Games
International Journal of Serious Games is a peer-reviewed scholarly journal published by 3728 (Italy). It focuses on Q2. Publication coverage spans 2019-2026.
Key indicators: ISSN 2384-8766; H-index 19.
Understanding This Journal's Metrics
Journal metrics help researchers assess fit, but they must be interpreted in context:
- H-index (19): 19 articles have each received at least 19 citations, indicating growing recognition.
Publishing in International Journal of Serious Games
When considering this journal, verify its current indexing status, editorial board, and recent publications to ensure it meets your needs for visibility and credibility.
- Scope fit: Confirm your research aligns with Q2. Off-scope manuscripts are typically desk-rejected quickly.
- Author guidelines: Follow formatting, reference style, and article-type requirements exactly — non-compliant manuscripts may be returned without review.
Is This Journal Right for Your Paper?
- Audience match: Will the journal's readers cite and build on your findings?
- Timeline: Higher-tier journals mean longer review and higher rejection risk. Balance prestige against your schedule.
- Indexing: Confirm indexing in Web of Science, Scopus, and PubMed (if biomedical) meets your institutional requirements.
- Open access needs: Check funder mandates and whether the journal offers compliant OA options.
Frequently Asked Questions
What is the ISSN of International Journal of Serious Games?
2384-8766.
Who publishes International Journal of Serious Games?
3728.
What are International Journal of Serious Games's metrics?
H-index 19.
Is International Journal of Serious Games peer-reviewed?
Yes — it is a peer-reviewed scholarly journal indexed in major academic databases.
Open-access policies and author information
Reported in the official DOAJ public CSV snapshot (2026-09-01), downloaded 2026-10-03. Record updated 2020-02-17. This snapshot does not establish today’s listing status or fee quotation.
Publisher policy links recorded by DOAJ
- Aims and scope ↗
- Editorial board ↗
- Instructions for authors ↗
- Peer-review policy ↗
- Publication fees ↗
- Licence terms ↗
- Copyright policy ↗
- Preservation policy ↗
Source: DOAJ journal record. Journal metadata is distributed by DOAJ under CC0. Confirm current fees, tax, eligibility and waiver terms with the publisher.
Source-backed journal facts
Topics in published research
Educational Games and Gamification; Digital Games and Media; Online Learning and Analytics; Teaching and Learning Programming; Virtual Reality Applications and Impacts; Flow Experience in Various Fields.
OpenAlex classifies topics from published works. These topics are not the publisher’s official aims and scope.
Source: OpenAlex source record. Retrieved 2026-10-03. Source record updated 2026-10-02. OpenAlex metrics are different from SCImago metrics and the Clarivate Journal Impact Factor.
Journal Metrics
Quartile, SJR and the listed SCImago H-index use the 2025 imported SCImago dataset. A quartile may vary by subject category. Values without a source or reporting year are unverified historical entries. Verify the current Journal Impact Factor with Clarivate or the publisher before using it.
Aims & Scope
The publisher’s official aims and scope have not yet been verified for this profile. Use the journal website to check subject fit and accepted article types before submitting.
Recent Research Articles
Latest publications matched automatically by ISSN.
Beyond Static Screening: Depression Symptom Indicators Using Gaze Behavior and Gameplay Performance
Yoones A. Sekhavat, Kosar Mahmoudi, Mohsen Dadjoo, Joseph Mani et al.
2026-08-11 · DOI: 10.17083/ccntw978TurbeLab Serious Game for Executive Functions in Neurodevelopmental Disorders
Thaís Medrano, Cristiane Silvestre de Paula, Silvana Maria Blascovi-Assis, Ana Grasielle Dionísio Corrêa et al.
2026-08-11 · DOI: 10.17083/q3gcqc59Editorial Vol. 13 No. 4
Francesco Bellotti
2026-08-11 · DOI: 10.17083/3h82ad83Teacher Framing and Student Mathematical Experiences During Game-Based Learning
Michele Klooger, James Russo, Penelope Kalogeropoulos
2026-08-11 · DOI: 10.17083/khbb4w93The Design of a Live Role-play Simulation Game for School Leader Professional Development
Kārlis Greitāns, Ildze Čakāne, Dace Namsone, Uģis Štrauss et al.
2026-08-11 · DOI: 10.17083/emqh0v72Potential of Digital Game-Based Learning in Vocational Mathematics Education
Ljerka Jukić Matić, Marijana Zarožinski
2026-08-11 · DOI: 10.17083/r7tmhz47Editorial Vol. 13, No. 3
Francesco Bellotti
2026-08-07 · DOI: 10.17083/ta8m4s08Evaluating Haptic-Based Gamified Environments in VR for Solar System Learning
Nadia Garcia Hernandez, Jose Elias Perales Mayorga
2026-06-15 · DOI: 10.17083/t5xvbq14Game-based balance training in older adults: systematic review and meta-analysis
Ana Tomé, Silvia Castro, Marlene Rosa, Maria Teresa Tomás et al.
2026-06-15 · DOI: 10.17083/w2h3h873Developing a digital cardiovascular health education for adolescents in Nepal
Jon Victor Bankler, Dayana Shakya, Hua Bai, Ulf Wilhelmsson et al.
2026-06-15 · DOI: 10.17083/svahca52Gamification Applied to Physical Education Teaching: A Systematic Review and Meta-Analysis
María del Carmen Carcelén Fraile, Agustín Aibar-Almazán
2026-06-15 · DOI: 10.17083/ettqcm60Educational Escape Rooms in Pre-Service Teacher Training: An Activity Theory Analysis
Shokoufeh Kalantari Qazvini, Juraidah Hj Musa, Sallimah M. Salleh, Desmond Tan Chia Chun et al.
2026-06-15 · DOI: 10.17083/yxpabt33Serious Games in Participatory Services: Application, Challenges, and Lessons Learned
Athanasios Tsionas, Vassilios Peristeras
2026-06-15 · DOI: 10.17083/dqw9c507Ludonarrative Consonance and Affective Empathy in Historical Boardgames
Hugh O'Donnell
2026-06-15 · DOI: 10.17083/c78jfn34Emotional and behavioral benefits of a standardized program with modern board games: a non-inferiority clustered randomized controlled trial.
Juan Antonio Sánchez-Moreno, Isabel Serrano-Marugán, Jaume March-Llanes, Núria Guzmán et al.
2026-04-08 · DOI: 10.17083/fxnmkg53Gamified Shoulder Wheel: Enhancing Pediatric Engagement and Data Collection
David Infante-Sánchez, Aikaterini Bourazeri, Tatiana Cruz Lira, Irving López Vázquez et al.
2026-04-08 · DOI: 10.17083/98yp7690Increasing Accessibility and Rethinking Representation through Redesign of Educational Games
Matheus Cezarotto, Amy Smith Muise, Pamela Martinez, Barbara Chamberlin et al.
2026-04-08 · DOI: 10.17083/t57q8h71Editorial, Vol. 13, No. 1
Francesco Bellotti
2026-04-08 · DOI: 10.17083/g7c0kt75The Convergence of Gamification and Interactive Multimedia Experiences in Promoting a Culture of Recognition: A Wizeline Case Study
Andrés Solano, Juliana Loaiza, Héctor Romero, Carlos Alberto Peláez et al.
2026-04-08 · DOI: 10.17083/tnqtcm59Editorial Vol. 13, No. 2
Francesco Bellotti
2026-04-08 · DOI: 10.17083/7kb17z47Reviews
Community Reviews
Version History
October 10, 2026 at 3:39 am
October 2, 2026