The Video Game Experience as “True” Identification: A Theory of Enjoyable Alterations of Players’ Self-Perception
📄 Abstract
This article introduces an explication of video game players’ identification with a game character or role that is based on social–psychological models of self-perception. Contrasting with conventional (“dyadic”) notions of media user–character relationships (e.g., parasocial interaction or affective disposition theory), (“monadic”) video game identification is defined as a temporal shift of players’ self-perception through adoption of valued properties of the game character. Implications for media enjoyment, the measurement of identification, and media effects are discussed.
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