
Academic Journal
Q1Virtual Worlds
About Virtual Worlds
About Virtual Worlds
Virtual Worlds is a peer-reviewed scholarly journal published by Multidisciplinary Digital Publishing Institute (MDPI) (Switzerland). It focuses on Q1. Publication coverage spans 2022-2025.
Key indicators: ISSN 2813-2084; H-index 14.
Understanding This Journal's Metrics
Journal metrics help researchers assess fit, but they must be interpreted in context:
- H-index (14): 14 articles have each received at least 14 citations, indicating growing recognition.
Publishing in Virtual Worlds
When considering this journal, verify its current indexing status, editorial board, and recent publications to ensure it meets your needs for visibility and credibility.
- Scope fit: Confirm your research aligns with Q1. Off-scope manuscripts are typically desk-rejected quickly.
- Author guidelines: Follow formatting, reference style, and article-type requirements exactly — non-compliant manuscripts may be returned without review.
Is This Journal Right for Your Paper?
- Audience match: Will the journal's readers cite and build on your findings?
- Timeline: Higher-tier journals mean longer review and higher rejection risk. Balance prestige against your schedule.
- Indexing: Confirm indexing in Web of Science, Scopus, and PubMed (if biomedical) meets your institutional requirements.
- Open access needs: Check funder mandates and whether the journal offers compliant OA options.
Frequently Asked Questions
What is the ISSN of Virtual Worlds?
2813-2084.
Who publishes Virtual Worlds?
Multidisciplinary Digital Publishing Institute (MDPI).
What are Virtual Worlds's metrics?
H-index 14.
Is Virtual Worlds peer-reviewed?
Yes — it is a peer-reviewed scholarly journal indexed in major academic databases.
Verified field sources
- Contact email: virtualworlds@mdpi.com — Official source; checked 2026-10-03. Journal editorial office email published by MDPI; manuscript files use the submission system.
- Editor(s): Prof. Dr. Anton Nijholt (Editor-in-Chief) — Official source; checked 2026-10-03. Current chief editor(s) listed on the official MDPI editorial board. Founding and section editors excluded.
Open-access policies and author information
Reported in the official DOAJ public CSV snapshot (2026-09-01), downloaded 2026-10-03. Record updated 2023-03-20. This snapshot does not establish today’s listing status or fee quotation.
Publisher policy links recorded by DOAJ
- Aims and scope ↗
- Editorial board ↗
- Instructions for authors ↗
- Peer-review policy ↗
- Publication fees ↗
- Fee waivers ↗
- Licence terms ↗
- Copyright policy ↗
- Preservation policy ↗
Source: DOAJ journal record. Journal metadata is distributed by DOAJ under CC0. Confirm current fees, tax, eligibility and waiver terms with the publisher.
Source-backed journal facts
Topics in published research
Virtual Reality Applications and Impacts; Augmented Reality Applications; Educational Games and Gamification; Human-Automation Interaction and Safety; Tactile and Sensory Interactions; Spatial Cognition and Navigation.
OpenAlex classifies topics from published works. These topics are not the publisher’s official aims and scope.
Source: OpenAlex source record. Retrieved 2026-10-03. Source record updated 2026-10-02. OpenAlex metrics are different from SCImago metrics and the Clarivate Journal Impact Factor.
Journal Metrics
Quartile, SJR and the listed SCImago H-index use the 2025 imported SCImago dataset. A quartile may vary by subject category. Values without a source or reporting year are unverified historical entries. Verify the current Journal Impact Factor with Clarivate or the publisher before using it.
Aims & Scope
The publisher’s official aims and scope have not yet been verified for this profile. Use the journal website to check subject fit and accepted article types before submitting.
Recent Research Articles
Latest publications matched automatically by ISSN.
Cognitive Load and Workload in Desktop-Based Educational Virtual Worlds: A Computational Machine Learning and Structural Equation Modeling Study with Computer Science Students
Dimitrios Magetos, Sarandis Mitropoulos, Christos Douligeris
2026-10-10 · DOI: 10.3390/virtualworlds5040056Parent and Primary Carer Perspectives on Virtual Reality Use with Autistic Children and Adults: An Exploratory Survey
Tahlia D. Hooper, Nigel Newbutt, Michelle Emery, Tobias Loetscher et al.
2026-10-09 · DOI: 10.3390/virtualworlds5040055Industrial Metaverse Urban Digital Twins: A Reference Architecture for Edge-Synchronized Smart-City Infrastructure
Harshavardhan Kosuri, Rathnakar Achary
2026-10-08 · DOI: 10.3390/virtualworlds5040054An Augmented Reality and Interactive 3D Mobile Visualization of Multifunctional Hybrid Materials: A Prototype and a Preliminary User Experience Evaluation
Rubí María Cobos-Ramos, Marco Aurelio Nuño-Maganda, Enrique Rocha-Rangel, Yahir Hernández-Mier et al.
2026-10-08 · DOI: 10.3390/virtualworlds5040053Virtual Reality and English Language Education: Instructional Design Study
Alžběta Šašinková, Natálie Káčová, Nicola Catherine Fořtová, Zuzana Juříková et al.
2026-10-06 · DOI: 10.3390/virtualworlds5040052Examining Dual-Task Interactions Using a Novel Virtual Reality-Based Simon Task
Madelyn Guidash, Gregory Teodoro, Meir Plotnik, W. Geoffrey Wright et al.
2026-10-03 · DOI: 10.3390/virtualworlds5040051Fifteen Lessons Learned from Designing, Evaluating, and Deploying a Contextual Virtual Reality Fire Safety Trainer: The FireGuard Case Study
Tauqeer Faiz, Mark Tee Kit Tsun, Abdullah Al Mahmud
2026-10-02 · DOI: 10.3390/virtualworlds5040050Immersive Virtual Reality-Based Therapeutic Exercise in Women with Fibromyalgia: A Randomized Controlled Trial
Gonzalo Arias-Álvarez, José Manuel Gómez-Pulido, Francisco Guede-Rojas, Daniel Pecos-Martín et al.
2026-09-29 · DOI: 10.3390/virtualworlds5040049Development of an Immersive Digital Twin Environment Using Gaussian Splatting for Facility Visualization in Virtual Reality
Emily Wall, Parker Jones, Tim Dunaway
2026-09-26 · DOI: 10.3390/virtualworlds5040048Immersive Learning in Industrial Robotics: User Evaluation and Workload Assessment of the X-MAIN Platform
David Mulero-Pérez, Beatriz Zambrano-Serrano, Enrique Ruiz Zúñiga, Jose Garcia Cordoba et al.
2026-09-24 · DOI: 10.3390/virtualworlds5040047Theoretical Positioning of TContext: A Comparative Analysis of a Contextual VR Platform for Fire Hazard Recognition
Tauqeer Faiz, Mark Kit Tsun Tee, Abdullah Al Mahmud
2026-09-20 · DOI: 10.3390/virtualworlds5030046An Initial Qualitative Investigation of Augmented Reality Interactions with AR-Novice Radiologists
Jacob Hobbs, Christopher Bull
2026-09-09 · DOI: 10.3390/virtualworlds5030045Literature Review on the Design and Implementation of Virtual World Environments for Intercultural Communicative Competence in Language Learning
Priscilla Tuffour, Sanghoon Park
2026-09-01 · DOI: 10.3390/virtualworlds5030043Empowering K–12 Learners as Creators: Designing an Educator-Ready Sequence for Virtual, Place-Based Learning
Rachel Wolf, Kyla Cook, Sarah Williams-Habibi, Aman Desai et al.
2026-09-01 · DOI: 10.3390/virtualworlds5030044Qualitatively Investigating the Impact of Augmented Reality Interactions for Radiological Training
Jacob Hobbs, Christopher Bull
2026-08-31 · DOI: 10.3390/virtualworlds5030042Perceived Presence, Fidelity, Immersion and Usability in an Immersive Virtual Reality Learning Object: A Cross-Sectional Study with Higher-Education Students in a Future Classroom Environment
Julio Cabero-Almenara, Antonio Palacios-Rodríguez, Julio Barroso-Osuna, Mª Victoria Fernández-Scagliusi et al.
2026-08-21 · DOI: 10.3390/virtualworlds5030041Feasibility and Preliminary Clinical Responses to Immersive Virtual Reality in Adults with Self-Reported Bruxism-Related Orofacial Pain: A Pilot Longitudinal Study
Gonzalo Arias-Álvarez, Cyndi Meneses-Castaño, Olga Lucía Montoya-Hurtado, José Gómez Pulido et al.
2026-08-11 · DOI: 10.3390/virtualworlds5030039Exploring Virtual Embodiment and Implicit Racial Bias in Adolescents and Adults
Elena Nava, Domna Banakou, Maria Christofi, Christos Kyrlitsias et al.
2026-08-11 · DOI: 10.3390/virtualworlds5030040Predicting Virtual Reality Adoption in Education: A Structural Model Based on TAM and Usability
María Miravete-Gracia, Julio Cabero-Almenara, Antonio Palacios-Rodríguez, Marta Montenegro-Rueda et al.
2026-08-10 · DOI: 10.3390/virtualworlds5030038A VR Sickness Reduction Method Using Visual Guide Transparency
Robin Lee, Yoon Sang Kim
2026-08-03 · DOI: 10.3390/virtualworlds5030036Reviews
Community Reviews
Version History
October 9, 2026 at 10:19 pm
October 2, 2026